Creative thinking is not simply the ability to produce unusual ideas. It involves finding different possibilities, judging whether they fit the problem, improving promising ideas, and changing course when the first approach does not work.
That matters when you are staring at a blank page, planning a project, trying to improve a service, solving a study problem, or sitting in a meeting where the first confident suggestion is becoming the default. The difficulty is often not a lack of ideas. It may be a narrow problem frame, repeated versions of the same idea, premature criticism, fixation on an example, or an evaluation process that favors familiar options.
The OECD's PISA creative-thinking framework separates three related processes: generating diverse ideas, generating creative ideas, and evaluating and improving ideas. It also distinguishes ideational fluency—the production of ideas—from flexibility, or producing ideas that differ meaningfully from one another.
Answer Summary: A practical creative-thinking process starts by defining the problem without building a preferred solution into the question. It then widens the range of possibilities, changes categories or assumptions when ideas become repetitive, uses examples and breaks carefully, evaluates originality and usefulness as separate questions, improves promising ideas, and tests important assumptions. Research supports several parts of this process, but it does not support one universal technique, idea quota, or practice timetable for every person and task.
Table of Content
- What Creative Thinking Actually Involves
- Why Ideas Become Repetitive or Weak
- A Practical Process for Generating Better Ideas
- Which Move Fits Your Current Blockage?
- What Research Says About Common Creativity Advice
- Can Creative Thinking Be Practised?
- A Short Practice Routine
- Illustrative Scenario: Reducing Unproductive Meeting Time
- Common Mistakes That Weaken Creative Thinking
- A Better Way to Think About Creative Thinking
Key Takeaways:
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Creative thinking includes generation, evaluation, and improvement.
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A long list of near-duplicate ideas is not the same as meaningful variety.
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The way a problem is framed affects the possibilities people consider.
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In teams, separate or parallel idea generation can reduce some problems found in simultaneous verbal brainstorming.
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Examples can inspire new directions and also pull ideas toward existing solutions.
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A break can help under some conditions, especially after serious work on the problem.
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Originality, usefulness, feasibility, and risk should not be collapsed into one immediate judgment.
What Creative Thinking Actually Involves
Creative thinking is most useful when treated as a process rather than as a label for certain kinds of people. The process involves widening the search for possibilities and then applying judgment to those possibilities without closing the search too early.
Divergent thinking expands the range of possibilities
Divergent thinking is the exploratory part of creative work. Its purpose is to produce alternatives that differ in meaningful ways.
Suppose someone is trying to improve communication within a student group. Changing the wording, font, and color of the same weekly email produces several outputs, but the underlying mechanism remains the same. A different category of idea might replace email with a shared status board, change when information is distributed, separate urgent messages from routine updates, or remove information that members do not need.
This distinction explains why idea quantity alone can be misleading. OECD materials distinguish ideational fluency from flexibility: generating several answers is different from generating answers that represent different approaches.
When ideas begin to resemble one another, asking for more of the same may add volume without expanding the search. A better response is to change the category, user, mechanism, sequence, assumption, or point of view.
Convergent thinking narrows, evaluates, and improves
Creative work also requires convergence. At some stage, possibilities have to be compared with the purpose, constraints, evidence, risks, and people affected.
Convergence is not the opposite of creativity. OECD's framework includes evaluating and improving ideas as part of creative thinking itself. Evaluation can expose a weakness that leads to another round of generation or a better version of an existing idea.
A useful evaluation separates several questions:
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Does the idea address the problem?
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Is it meaningfully different from existing options?
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Would it be useful in this context?
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Which assumptions does it depend on?
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What makes it difficult to carry out?
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Does it create ethical, safety, legal, or other non-negotiable problems?
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Can an uncertain assumption be tested responsibly?
An original idea can fail on usefulness. A familiar idea can be highly practical but leave the underlying problem unchanged. Seeing those differences is more useful than assigning one vague overall score too early.
Creative thinking and critical thinking have different purposes
Creative thinking mainly expands and develops possibilities. Critical thinking mainly examines claims, evidence, assumptions, reasoning, and consequences.
Real problem solving often moves between them. You may generate several explanations for a problem, examine which explanations match the evidence, develop possible responses, and then test the assumptions behind those responses.
The distinction is therefore functional rather than absolute. Someone evaluating a new idea may use both creative and critical thinking in the same few minutes.
Readers who want to develop the evaluation side in more depth can use Collegenp's critical thinking skills for effective problem solving as a separate companion topic.
Why Ideas Become Repetitive or Weak
Getting stuck often has a recognizable cause. Identifying that cause is more useful than reaching immediately for another creativity technique.
The problem may be framed around a preferred solution
Compare these questions:
“How can we make our weekly meeting longer so everyone stays informed?”
“How can everyone get the information and decisions they need without unnecessary coordination time?”
The first statement has already chosen a longer meeting as the answer. The second keeps the desired outcome while leaving the mechanism open.
Research on problem construction supports taking the framing stage seriously, though its findings should be kept within scope. Reiter-Palmon and Murugavel studied 65 three-person student teams working on a problem relevant to students. Teams asked to engage in problem construction produced solutions with somewhat higher originality ratings, although the originality difference was marginal rather than conventionally statistically significant. The problem-construction groups also reported higher satisfaction and lower conflict.
That study does not prove that one reframing exercise improves every task. It does show why moving straight from an ambiguous problem to solution generation can be premature.
Familiar examples can narrow the search
Looking at examples is one of the most natural ways to seek inspiration. It also changes what comes to mind next.
A 2015 meta-analysis of 43 design studies found that examples led participants to produce ideas that were more related to the examples and covered fewer categories. At the same time, example exposure was associated with higher novelty and quality in the resulting designs.
That combination matters. Examples are neither purely helpful nor purely harmful. They can direct attention into a narrower area while allowing deeper work within it.
If variety is the current problem, generate some ideas before searching for examples. When you do examine examples, ask what principle or function they use rather than copying their visible features.
Simultaneous group discussion can block idea production
A group can contain several knowledgeable people and still generate fewer ideas than those people would produce separately.
Classic brainstorming research found that face-to-face interactive groups often produced fewer and lower-quality ideas than nominal groups, where people generated ideas separately and their outputs were pooled. One reason discussed in this literature is production blocking: only one person can speak at a time, so others must wait, hold ideas in memory, or shift attention to the speaker.
This does not mean groups are poor at creative work. Later research on electronic brainstorming found that communication format and group size change the result. Electronic groups outperformed traditional face-to-face groups in the meta-analysis, while comparisons with nominal groups depended in part on group size.
The practical lesson is narrower: do not assume that putting everyone into one verbal discussion is the strongest way to generate initial options.
Early criticism can close the search too soon
Some ideas need to be rejected quickly because they violate a fixed requirement involving safety, ethics, law, policy, or basic task relevance.
Routine feasibility criticism is different. If every unusual suggestion is immediately judged as if it were a finished proposal, people may stop developing options whose first versions look inconvenient.
Separating generation from ordinary evaluation does not mean suspending judgment about serious risks. It means giving incomplete ideas enough time to reveal whether they contain a useful principle, component, or direction.
A Practical Process for Generating Better Ideas
The following process is a research-informed editorial synthesis. It is not a single universal protocol tested as one package.
1. Reframe the challenge
Before generating solutions, describe the desired change without hiding a solution inside the wording.
Ask:
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Who is affected?
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What outcome needs to change?
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What evidence would show improvement?
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Which constraints are fixed?
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Which constraints are assumptions?
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What does the current wording make us take for granted?
A useful frame is neither vague nor over-specified. “Improve learning” is too broad to guide meaningful ideation. “Help students identify where their understanding breaks down before an exam” provides a clearer problem without prescribing the answer.
2. Generate ideas from different categories
Once the problem is clear enough, seek difference rather than repetition.
You can deliberately vary:
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the person or group being served;
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the time at which an action occurs;
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the communication channel;
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the order of steps;
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the underlying mechanism;
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the resource being used;
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the scale of the response;
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an assumption that currently appears fixed.
Suppose the first three ideas for reducing missed deadlines are reminders by email, text message, and app notification. Those are different channels, but they still rely on reminders.
A category shift asks different questions: Can the task be divided differently? Can the deadline become more visible earlier? Is the real problem unclear ownership rather than forgetting? Can a recurring decision be removed?
Mind mapping can help some people organize associations and move between categories. It is an optional technique rather than a requirement. Collegenp's article on mind mapping for learning and creativity covers that method separately.
3. In teams, generate separately before debating
When several people are involved, agree on the problem frame first. Then allow each person to generate possibilities independently or through a parallel written process before open discussion.
A practical sequence is:
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Define the problem together.
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Generate independently or in parallel.
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Pool all options before judging them.
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Group related ideas.
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Combine or extend promising components.
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Evaluate using shared criteria.
This sequence preserves more independent search before the first confident suggestion shapes the conversation. It also leaves room for group discussion where groups can be useful: combining knowledge, noticing conflicts, building on proposals, and examining consequences.
4. Use examples and analogies with a purpose
Examples are most useful when you know what you are looking for.
Instead of asking, “How can I copy this?”, ask:
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What problem does this example solve?
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What mechanism makes it work?
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Which features are essential?
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Which features belong only to its original context?
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Can the same function be achieved another way?
If you search examples before generating anything yourself, you have less opportunity to observe what your independent ideas would have been.
If you are already stuck, examples can serve a different purpose: they can provide new material to work with. The goal is not to avoid influence. It is to use influence consciously.
5. Use incubation after meaningful effort
An incubation period is a period in which you set the problem aside before returning to it.
A 2009 meta-analysis found a positive incubation effect overall. Divergent-thinking tasks benefited more than linguistic and visual insight tasks; longer preparation before the break was associated with a larger effect, while highly demanding activities during the incubation period were associated with a smaller effect.
A separate 2012 experiment found better subsequent performance on an unusual-uses task after participants performed an undemanding task than after a demanding task, rest, or no break. That finding belongs to one experimental task and should not be turned into a rule for every form of creative work.
A defensible pattern is simple: work on the problem first, step away when further effort has become repetitive, avoid expecting the break to solve the problem by itself, and return deliberately.
6. Evaluate originality and usefulness separately
When you have enough variety, begin convergence in two stages.
First, remove options that plainly fail non-negotiable requirements: they do not address the problem, create unacceptable harm or risk, violate a fixed rule, or depend on something known to be impossible.
Then compare the remaining options across separate criteria:
| Criterion | Ask |
|---|---|
| Originality | Is this meaningfully different from the obvious or current approach? |
| Usefulness | Would it improve the situation for the intended person or purpose? |
| Feasibility and learning | Can the key uncertainty be tested with acceptable effort and risk? |
Add criteria that matter in the specific task, such as accessibility, evidence, cost, time, technical compatibility, or policy requirements.
This separation matters because idea generation and idea selection are not the same skill. In a 2006 study, nominal groups generated more and more original ideas than interactive groups, yet that generation advantage did not produce better final idea selection.
7. Improve before discarding
A weak first version does not tell you whether every part of an idea is weak.
Before rejecting a promising option, ask:
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Which component solves something important?
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Which assumption makes the idea fragile?
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Can two useful components be combined?
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Can the scope be reduced?
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Can the first version become reversible?
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Which constraint is fixed and which was assumed?
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What small test would reveal whether the central assumption is wrong?
OECD's framework explicitly includes improving ideas because creative work can loop from evaluation back into development.
Testing may also send you back to the beginning. If a small trial shows that the problem was framed incorrectly, returning to the frame is better than polishing a solution to the wrong problem.
Which Move Fits Your Current Blockage?
Different difficulties call for different responses.
| What is happening | Useful next move | Why |
|---|---|---|
| No useful ideas are coming | Reframe the problem, then change categories or assumptions | A narrow frame can restrict the search before generation begins |
| Every idea looks similar | Change the mechanism, user, timing, analogy, or assumption | This increases variety rather than producing more copies |
| One voice is shaping the group | Generate independently or in parallel before discussion | This reduces turn-taking and social bottlenecks |
| Serious effort has become repetitive | Take a low-demand break, then return | Incubation effects are positive on average but conditional |
| There are too many options | Separate originality, usefulness, feasibility, and assumptions | Selection requires different judgment from generation |
| An idea is interesting but weak | Isolate its useful component and revise or test it | Evaluation can lead to improvement rather than simple rejection |
What Research Says About Common Creativity Advice
Several familiar recommendations contain part of the truth but become misleading when presented as universal rules.
“Brainstorm together”
Group interaction can help people share knowledge, combine ideas, and examine options. Simultaneous face-to-face verbal generation, however, has repeatedly shown productivity losses relative to pooled individual generation in classic research. Electronic or parallel formats change some of those conditions.
A sensible default is: frame together, generate separately or in parallel, then pool and discuss.
“Take a break”
A break can help after preparation, but the effect depends on the task and what happens during the interval. Incubation should not be described as a guaranteed period in which an unconscious process solves the problem for you.
“Constraints increase creativity”
The evidence is more complicated than the slogan.
A 2022 meta-analysis covering 111 published and unpublished studies found an overall positive relationship between constraints and creative performance. The relationship also varied substantially with study design, the type of constraint, funding status, and how creativity was defined and measured.
A useful boundary can give the search direction. A poorly chosen restriction can narrow the search in an unhelpful way. The word “constraint” covers too many different conditions for one rule to fit them all.
“Look at examples”
Examples can narrow variety and increase similarity to existing solutions. In design research, they have also been associated with higher novelty and quality.
The useful question is not whether examples are good or bad. It is whether you currently need broader search, deeper development within a promising area, or a new source of stimulation.
“Generate more ideas”
Producing more possibilities can increase the chance that something useful appears, but quantity is not a substitute for flexibility, evaluation, or improvement.
If twenty suggestions all depend on the same assumption, the useful move is often to change the assumption rather than aim for twenty more variations.
Can Creative Thinking Be Practised?
Research supports the view that creative performance can improve through training on average, but the expected improvement should be stated cautiously.
Sio and Lortie-Forgues' 2024 meta-analysis reviewed 169 creativity-training studies and 844 effect sizes, including unpublished work. The initial average effect was 0.53 standard deviations. Statistical approaches designed to adjust for publication bias reduced the estimates to about 0.29–0.32 standard deviations. The authors also reported widespread methodological weaknesses in the underlying literature.
Those findings support practice and training as potentially useful. They do not establish a fixed result for a particular person, exercise, course, or period of practice.
A more practical way to judge development is to look for changes in the work itself. Are you becoming better at:
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noticing when a problem statement contains an assumption;
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producing ideas from different categories;
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delaying routine self-criticism during early generation;
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identifying why an idea is useful rather than calling it “creative” in general;
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explaining the assumptions behind a choice;
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improving an idea after feedback or testing?
Those are observable behaviors. They are more useful for practice than assigning yourself a permanent identity such as “creative” or “not creative.”
A Short Practice Routine
The following routine is an editorial practice template, not a research-validated training dose.
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Write one open but specific problem frame.
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Generate possibilities from several different categories.
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Change one assumption, perspective, analogy, or stimulus.
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If serious effort becomes repetitive, step away and return later.
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Shortlist possibilities using separate criteria.
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Improve one promising idea instead of accepting or rejecting it as a whole.
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Identify one important assumption that can be tested.
The useful part is the sequence, not completing it within a particular number of minutes or producing a predetermined number of ideas.
Illustrative Scenario: Reducing Unproductive Meeting Time
Illustrative scenario, not a documented case study.
A project group feels that its weekly meeting is taking too much time. Its first question is: “How can we make the meeting shorter?”
That frame is not terrible, but it assumes the meeting itself remains the central coordination tool.
The group tries a broader version:
“How can everyone know what has changed, what is blocked, and what needs a shared decision without spending unnecessary time together?”
That new frame opens several categories:
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change the meeting agenda;
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move routine status reporting outside the meeting;
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make ownership clearer;
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reserve live discussion for unresolved decisions;
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change when information becomes available;
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remove updates that nobody needs.
Members first write ideas separately. They then pool the suggestions, combine overlapping ideas, and eliminate options that would make essential information harder to access.
Instead of choosing the least disruptive idea immediately, they compare originality, usefulness, effort, and the assumptions each idea depends on. One promising option is narrowed into a reversible trial for the next meeting cycle.
If the trial reveals that the real problem is unclear responsibility rather than meeting length, the group returns to the problem frame.
Nothing in this scenario depends on a dramatic flash of inspiration. The creative work comes from changing the frame, increasing meaningful variety, protecting alternatives from premature closure, evaluating them carefully, and using feedback to revise the problem or solution.
Common Mistakes That Weaken Creative Thinking
Several process errors recur across study, work, writing, design, and everyday problem solving:
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Building the preferred solution into the problem statement.
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Counting small variations as genuinely different ideas.
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Beginning group debate before members have had a chance to think independently.
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Treating the first example found online as the template.
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Judging an early idea by the standards of a finished proposal.
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Assuming any break will improve the answer.
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Assuming either complete freedom or more constraints will help every task.
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Choosing the first feasible idea without comparing what other ideas offer.
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Treating originality and practicality as one question.
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Rejecting an entire idea when one useful component can be developed.
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Treating a creativity score or one difficult task as a permanent description of ability.
A Better Way to Think About Creative Thinking
Creative thinking becomes more usable when the question changes from “How do I become more creative?” to “What is blocking better possibilities in this situation?”
If the problem is narrow, reframe it. If ideas repeat, switch categories or assumptions. If group discussion is suppressing independent thought, generate in parallel first. If serious work has stalled, distance can help under the right conditions. If there are too many options, separate the evaluation criteria. If an unusual idea is weak, inspect and improve its useful parts before throwing it away.
No single method fits every task. Creative work changes with the domain, the people involved, existing knowledge, the type of problem, the risks of getting it wrong, and the standards by which an answer will be judged.
The aim is not novelty for its own sake. It is to find possibilities that deserve consideration, judge them without closing the search prematurely, and develop the ones that can become useful solutions.
Critical Thinking Skills Learning Skills