The Masters in STEAM Education at Kathmandu University School of Education (KUSOED) is a two-year master’s program offered through the Department of STEAM Education. In the current KUSOED academic structure, the program is identified as Master of Education in STEAM Education (Two-Year).
It carries 60 credit hours across four semesters and accepts applicants with a bachelor’s degree in any discipline from a recognized institution. The two-year program commenced in 2024. Its curriculum combines education foundations, STEAM-focused courses, professional specialization, electives, practicum, art-integrated practice, and a capstone or research-project pathway.
| Field | Details |
|---|---|
| Course: | Masters in STEAM Education / MEd in STEAM Education |
| Institution: | Kathmandu University School of Education |
| University: | Kathmandu University |
| Department: | Department of STEAM Education |
| Level: | Master’s |
| Duration: | 2 Years |
| Semesters: | 4 |
| Total credits: | 60 Credit Hours |
| Eligibility: | Bachelor’s degree in any discipline from a recognized institution |
| Program commencement: | 2024 |
The two-year MEd in STEAM Education is part of KUSOED’s academic work in Science, Technology, Engineering, Arts, and Mathematics education. The Department of STEAM Education developed from the School’s Mathematics Education unit, which began in 2006 and was extended into the STEAM Education department in 2019.
The department works across Mathematics Education, Science Education, Technology Education, and multi-, inter-, and trans-disciplinary STEAM Education. Its programs range from bachelor and master’s study to MPhil and PhD research.
The two-year MEd in STEAM Education was introduced in 2024. It is distinct from KUSOED’s one-year MEd in STEAM Education, which requires a master’s degree for entry. The two-year route begins from bachelor-level eligibility.
Duration: 2 years
Semesters: 4
Total credits: 60 credit hours
The program is divided into five components:
6 credits of core education courses
27 credits of STEAM foundation courses
6 credits of professional courses
6 credits of electives
15 credits of practical study
This structure gives substantial space to both STEAM-related coursework and practical or research-based study.
| Course Code | Course Title | Credits |
|---|---|---|
| EDUC 508 | Theory and Practice in Education | 3 |
| EDUC 509 | Research Methodology | 3 |
The two core courses provide a general education and research foundation.
The 27-credit foundation component includes:
EDST 501 Technology in STEAM Education
EDST 502 Arts Integration in STEAM Education
EDST 503 STEAM Education for Sustainable Development
EDST 504 Curriculum Design in STEAM Education
EDST 505 Pedagogy in STEAM Education
EDST 506 Assessment in STEAM Education
EDST 507 Leadership in STEAM Education
EDST 508 AI in STEAM Education
EDST 509 Data Analytics for STEAM Educators
Each foundation course carries three credits.
Students complete six credits from a professional course group aligned with a particular academic area.
The available groups include:
Mathematics and Science
Technology
Teacher Education
The Mathematics and Science group includes Quantitative and Scientific Reasoning and STEAM-based Math and Science Teaching.
The Technology group includes Digital Tools and Applications and Digital Learning and Teaching.
The Teacher Educators group includes Training and Development and STEAM Skills for Educators.
This structure allows the professional component to relate more closely to the student’s educational or disciplinary interests.
Students select two elective courses carrying three credits each.
Available electives include:
Ethics and Equity in STEAM Education
Engineering Design in STEAM Education
Indigenous Technology in STEAM Education
Makerspace in STEAM Education
Robotics in STEAM Education
Generative AI in STEAM Education
Trends in STEAM Education
Resource Material Development in STEAM Education
Cybersecurity and Digital Privacy
The elective component contributes six credits to the degree.
Practical study accounts for 15 credits of the 60-credit program.
The prescribed practical courses include:
EDST 544 Practicum — 3 credits
EDST 545 Art Integrated Practice I — 3 credits
EDST 546 Art Integrated Practice II — 3 credits
Students then complete a six-credit final component through either:
EDST 547 Capstone Project — 6 credits
or
EDST 548 Research Project I — 3 credits
EDST 549 Research Project II — 3 credits
This gives students either a capstone route or a two-part research-project route within the practical component.
Eligibility: Bachelor’s degree in any discipline from a recognized institution.
The current KUSOED eligibility structure also identifies the two-year MEd in STEAM Education as a bachelor-entry program. This separates it clearly from the one-year MEd in STEAM Education, where applicants need a master’s degree in any discipline.
Admission, entrance, curriculum, examinations, results, and degree award follow the rules and regulations of Kathmandu University.
Application and selection arrangements are tied to the applicable KUSOED master’s admission cycle. Applicants enter the two-year program through the bachelor-level eligibility route established for this MEd.
The curriculum combines several areas within STEAM-oriented education:
Technology and education
Arts integration
Sustainable development
Curriculum design
Pedagogy
Assessment
Educational leadership
Data analytics
Mathematics and science education
Digital teaching and learning
Teacher education
Engineering design
Indigenous technology
Robotics
Resource development
Practicum
Research or capstone work
The degree is therefore structured around both STEAM subject integration and the educational processes involved in curriculum, teaching, assessment, professional practice, and research.
The current two-year MEd in STEAM Education runs for two years across four semesters.
The program carries 60 credit hours.
Applicants need a bachelor’s degree in any discipline from a recognized institution.
The two-year program commenced in 2024.
Yes. It includes practicum, Art Integrated Practice I and II, and either a capstone project or two research projects.
Yes. Students select two three-credit electives from the available STEAM Education options.
The two-year program accepts bachelor’s degree holders, while the one-year MEd in STEAM Education requires a master’s degree in any discipline. The programs also have different credit structures.